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Volumetric Lighting and Fog - Unreal Engine 4

Update on Camo Lab. This exercise is basically on Volumetric Lighting and Fog in Unreal although I've changed some of the assets from previous exercise. I've followed the online training by one of Unreal's Europe Evangelists. I love the God rays cast here and if a texture file/map is slapped on the sky (as I just used the default here, it should be interesting. I'm also trying this in Maya just to see the difference

Volumetric Lighting and Fog - Unreal Engine 4